#TALES OF BERSERIA SAVE EDITOR PS3 SERIES#
If you’re a fan of the Tales series or are craving a new RPG, than Tales of Zestiria is for you. By no means is Tales of Zestiria a bad game, but it’s one of the lower points for the franchise in recent memory. Environments are sparser, characters aren’t quite as memorable and there seem to be more rough patches than before. Overall, Tales of Zestiria actually feels like a step back when compared to other games in the series like Tales of Vesperia. The variation in enemies, and the differences in how they act and fight, leads to battles feeling different and fresh as you progress through the game. Battles are a balancing act attack too quickly and frequently and you will quickly run out of SP, leaving you unable to attack. It allows a fair amount of customisation to the way your character attacks and fights. While it sounds simple to begin with, you then assign different combos and specific attacks to different directional values for the left analog stick. You mainly control attacks with two buttons, one for martial artes (standard attacks) and one for mystic artes (magical attacks). The battle system has always been the Tales series most unique aspect, and that hasn’t changed with Tales of Zestiria. Tales of Zestiria seems to be a port that had a minimum of work done to it, simply to release it on the ever expanding PlayStation 4 ecosystem. This results in a really robotic movement style that is unintentionally hilarious to watch. The best example of this is Sorey’s walking animation, instead of slowing his arm and leg motions to fit a walking animation, they have simply made his movements shallower and kept the same speed as when he runs. Character animations can be absolutely atrocious at times. Character models seem to have had some work done on them to bring them a bit closer to what you would expect from a PlayStation 4 game. The areas outside of towns, which can be quite expansive at times, are generally extremely sparse and empty. Textures are basic and muddy, especially as you get closer to buildings and walls. Its roots as a PlayStation 3 game quickly become apparent when looking at the environment. Hit or miss is also a good way to describe how Tales of Zestiria looks. Conversely, the music always hits the right feeling and tone for the situation you’re in, effectively enhancing the atmosphere for each scene and area. It can be quite disconcerting to go from someone speaking clearly and well, to stilting speech and little to no tone. While main characters are generally well done, less important characters are voiced very poorly. Voice acting during either of these sequences can be hit or miss. They’re as humorous and welcome as ever, and are something I would like to see more games introduce. Skits are small asides, with text and character portraits being used to portray a small story or piece of information to you. As ever, characters, their relationships and humorous events are presented in skits. It can get quite melodramatic at times, but that’s to be expected in a game in the Tales series. The story is largely light-hearted, with the occasional darker turn, which is nice compared to the general glut of grimdark games we normally see. By no means is the story original, but it’s presented well and with enjoyable characterisation. Tales of Zestiria follows Sorey as he travels the world on a new found quest to gain the power to save the world from an evil that has been slowly engulfing it for centuries. While Tales of Zestiria is a competent RPG and a nice journey, it won’t be the Tales game that takes the West by storm. Whether it’s the anime inspired art style or the action RPG battle system, the series has just never quite stuck in the hearts of the gaming community at large. The Tales series is one of the longer running and more popular in Japan, but it’s never quite hit the mainstream in the West.